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Monastery Environment

-Monastery Environment-

Environment made in Unreal Engine 5.
My goal was to showcase my skills making an environment based on real location.

Buildings are made as modular as possible to be able to change the shape of the building in the game engine.
Building materials are tileable textures and uses vertex painting to ¨break¨ repetiness and make the texture more apealing.
Trees, Vegetation are procedural, made in Tree It (Speed Tree free alternative)
Decals are generated in Substance Designer to make them unique.

Software:
Blender - Modeling
Zbrush - Sculpting Props
Substance Painter - Texturing
Substance Designer - Procedural Materials and Decals
Tree It - Trees, Vegetation (Speed Tree free alternative)
Rizom UV - UV Tools
Marmoset Toolbag - High to Low Poly Bake

Blockout Process

Trees and vegetation made in Tree It.

Decals were generated in Substance Designer

Vertex Painting for tileables materials.